Simulations
In this section, we explore the fundamental aspects of programming in R by simulating the well-known Monty Hall problem.
The Monty Hall problem is a probability puzzle that illustrates how counterintuitive probability can be, and this example offers a practical way to learn key programming concepts such as loops, conditionals, and randomness in R.
The Monty Hall Problem
The Monty Hall problem originates from a game show where a contestant is faced with three doors. Behind one door is a car (the prize), and behind the other two doors are goats. The contestant initially selects one of the doors. Then, the host, who knows what’s behind the doors, opens one of the remaining doors, revealing a goat. The contestant is then asked whether they would like to stick with their original choice or switch to the other unopened door. The question is: should the contestant switch or stay to maximize their chances of winning?
Mathematically, switching offers a 2/3 chance of winning, while staying with the original choice only gives a 1/3 chance of winning. This simulation will demonstrate why switching is the better strategy by running thousands of trials.
Key Concepts in R Programming
To simulate the Monty Hall problem, we will use several core programming concepts in R:
Variables: Variables store values and help track information like the number of wins or the number of games played.
Loops: A loop allows us to repeat a block of code multiple times. Here, a
for
loop will help us simulate the game thousands of times.Conditionals (if-else statements): These enable the program to make decisions based on logical conditions.
Random Number Generation: Random numbers are critical for simulating real-life scenarios like randomly assigning the car to a door or randomly choosing a door.
The R Code Explained
Let’s walk through the Monty Hall simulation code in detail:
a. Initializing Variables
We initialize two variables, wins
and games_played
, both set to 0. wins
will count how many times the contestant wins the game, and games_played
keeps track of the total number of games played.
b. Defining the Doors
The variable doors
holds the possible doors (1, 2, and 3) behind which the car could be hidden. This sequence will be used to simulate the possible locations for the car and contestant choices.
c. Setting Parameters
We set n
to 10,000, which specifies how many games will be simulated. The variable decision
controls the contestant’s strategy: "switch"
means the contestant will always switch doors, while "stay"
would indicate the contestant sticks with their original choice.
d. The Loop: Running the Simulation
The for
loop runs n
times, which means it simulates the game 10,000 times. For each game, the car is randomly placed behind one of the doors using sample(1:3, 1)
. The contestant also randomly chooses one of the doors.
e. Monty's Action
Monty, the host, will open a door that neither contains the car nor was selected by the contestant. The setdiff()
function helps us find Monty’s available options by excluding both the car’s position and the contestant’s choice. Then, sample()
is used to randomly pick one of these doors for Monty to open.
f. Conditional Logic: Determining the Contestant’s Outcome
The if
statement evaluates the contestant’s strategy. If decision == "switch"
, the contestant wins if their initial choice was wrong (i.e., they were incorrect initially and then switched to the correct door). If decision == "stay"
, the contestant wins if their initial choice was correct.
g. Tracking the Results
After each game, we update the total number of wins by adding user_wins
to the wins
variable. The total number of games played is incremented with each loop iteration.
h. Final Output
After all the simulations are completed, the code calculates the winning percentage by dividing the total wins by the number of games (n
). The result is then printed, showing the success rate based on the contestant’s decision to switch or stay.
Conclusion
By simulating the Monty Hall problem in R, we can see how switching doors results in a higher probability of winning (approximately 66.67%). This example demonstrates the power of R for simulating real-world problems and the importance of understanding probability in decision-making.
This simulation also provides an excellent introduction to basic R programming concepts:
Loops help automate repetitive tasks, like running multiple simulations.
Conditionals allow for decision-making within a program, essential for implementing different strategies.
Random number generation is crucial for modeling uncertain or random events, as we saw when randomly assigning car positions and contestant choices.
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